Flip 10 Studios has launched Replace 14 for Forza Motorsport on Xbox Sequence X|S and PC by way of the Microsoft Retailer and Steam.
This new replace introduces the next-generation NASCAR inventory racers, together with the 2024 Chevrolet NASCAR Subsequent Gen Camaro ZL1, 2024 Ford NASCAR Subsequent Gen Mustang Darkish Horse, and 2024 Toyota NASCAR Subsequent Gen Camry XSE.
Moreover, the replace additionally tunes the competitiveness of Drivatar AI for extra intense oval racing and provides rolling begins to multiplayer races, an important aspect of the brand new NASCAR Sequence in Featured Multiplayer, obtainable to race over the subsequent 5 weeks. Whereas a limited-time occasion for American Thunder Month, it’ll additionally return sooner or later as a part of our Featured Multiplayer Sequence rotations.
Alongside the brand new content material, and options the replace comprises a very good variety of Bug Fixes and Recreation Enhancements.
Take a look at the total changelog for all the main points.
Changelog:
Model Quantity:
- Xbox Sequence X|S: 1.699.2399.0
- PC (Microsoft Retailer): 1.699.2399.0
- Steam: 1.699.2399.0
Recreation Content material, Options, and Occasions [All Platforms]
Gameplay Changes to Help NASCAR
November is NASCAR month! To have fun, we’ve made world adjustments in each Updates 13 and 14 to enhance the racing expertise throughout the sport, and to make oval racing particularly shine:
- Tuned Drivatar AI on Ovals to have cleaner race begins, transition extra easily after race begin, and to path extra successfully.
- Tuned car-to-car collision response for extra bodily correct power dissipation. This reduces the influence of small collisions and permits for extra stability and management.
- Downforce discount for lead automobiles when drafting was lowered to make it simpler to keep up place. (Replace 13)
- Improved Drivatar AI trailing skill particularly in braking zones, making Drivatars much less vulnerable to rear ending different automobiles. (Replace 13)
- Up to date the multi-car aero mannequin to scale back downforce influence on main automobiles, widen the aero wake close to the automobile, clean transitions close to wake edges and scale back drafting-induced aero steadiness adjustments. (Replace 13)
- Moreover, we’ve added help for rolling begins in Featured Multiplayer. Rolling begins shall be enabled for all occasions within the NASCAR Sequence in Featured Multiplayer in Replace 14. Rolling begins shall be added to further occasions, the place applicable, beginning in Replace 15.
This replace additionally refreshes Homestead-Miami Speedway monitor layouts with new NASCAR branding.
Forza Race Rules
With Replace 14, we’ve pushed a brand new Forza Race Rules mannequin with a slight discount to false optimistic penalty assignments, and an enchancment to severity task.
Superior Ghosting in Multiplayer
Superior Ghosting is a help mechanism for Multiplayer and Forza Race Rules to assist forestall some key collisions or off-track conditions from adversely affecting the net racing expertise. Gamers shall be ghosted within the following eventualities:
- Predicted excessive relative velocity collisions: when an imminent collision between two automobiles is detected whereas driving above the velocity threshold, the automobile with the upper velocity shall be ghosted. This doesn’t embody low-relative velocity collisions like small fender bumps.
- Returning to trace: when a automobile goes off monitor, it is going to be ghosted to stop collisions brought on by unsafe re-entry till they’ve returned to trace and reached a minimal velocity threshold.
- Stopped on monitor or driving under a velocity threshold: automobiles which are driving too slowly or are solely stopped and blocking site visitors shall be ghosted to stop danger to different automobiles.
- Driving the unsuitable approach on monitor: automobiles driving the unsuitable course on monitor shall be ghosted till they’re driving within the right course and assembly a minimal velocity threshold. That is an current habits however has been expanded to incorporate automobiles at excessive angles relative to trace course and velocity.
Experientially, our objective was to make use of this method to safeguard in opposition to egregious collision and griefing habits, whereas preserving the bodily authenticity of racing the place bumping and touching might happen when preventing for place.
Profession Occasions
- Featured Tour: American Thunder Tour (Accessible from Nov. 6 4pm PT | Nov. 7 12am UTC – Dec. 25 4pm PT | Dec. 26 12am UTC)
- Fashionable NASCAR (Begins Nov. 6 4pm PT | Nov. 7 12am UTC)
- Daytona Worldwide Speedway – Tri-Oval Circuit (12 minutes)
- Indianapolis – Brickyard Oval (12 minutes)
- Watkins Glen – Brief Circuit (8 minutes)
- Eaglerock Speedway – Full Circuit (8 minutes)
- Homestead-Miami Speedway (12 minutes)
- Sundown Peninsula – Oval Circuit (12 minutes)
- American Street Racing (Begins Nov. 13 4pm PT / Nov. 14 12am UTC)
- Lime Rock Park – Full Circuit (12 minutes)
- Mid-Ohio Sports activities Automotive Course (12 minutes)
- Street Atlanta (12 minutes)
- American Le Mans (Begins Nov. 20 4pm PT / Nov. 21 12am UTC)
- Sebring Worldwide Raceway (12 minutes)
- Street America (12 minutes)
- Laguna Seca (12 minutes)
- Daytona Prototypes (Begins Nov. 27 4pm PT / Nov. 28 12am UTC)
- Watkins Glen – Full Circuit (8 minutes)
- Viriginia Worldwide Raceway – Full Circuit (8 minutes)
- Sundown Peninsula (8 minutes)
- Daytona Worldwide Speedway – Sports activities Automotive Circuit (8 minutes)
- Reward Showcase (Full all American Thunder Tour collection)
- Mid-Ohio Sports activities Automotive Course – Full Circuit (8 minutes)
- Fashionable NASCAR (Begins Nov. 6 4pm PT | Nov. 7 12am UTC)
- Open Class Tour (Accessible from Nov. 6 4pm PT | Nov. 7 12am UTC – Dec. 11 4pm PT | Dec. 12 12am UTC)
- D Class Sequence
- Street America – East Circuit
- Mid-Ohio Sports activities Automotive Course – Brief Circuit
- Yas Marina – North Corkscrew
- C Class Sequence
- Hockenheim – Brief Circuit
- Mugello – Membership Circuit
- Lime Rock Park – Full Circuit
- B Class Sequence
- Nürburgring – Grand Prix Circuit
- Watkins Glen – Brief Circuit
- Yas Marina – North Circuit
- A Class Sequence
- Kyalami – Grand Prix Circuit
- Hockenheim – Full Circuit
- Laguna Seca – Full Circuit
- S Class Sequence
- Manufacturers Hatch – Grand Prix Circuit
- Daytona Worldwide Speedway – Sports activities Automotive Circuit
- Homestead-Miami Speedway – Street Circuit
- R Class Sequence
- Hakone – Grand Prix Circuit
- Suzuka – Full Circuit
- Catalyna – Grand Prix Circuit
- Reward Showcase (Full all Open Tour collection)
- Maple Valley – (8 minutes)
- D Class Sequence
Reward Automobiles
- American Thunder Tour: 1988 Chevrolet #77 Beretta Trans Am
- Open Class Tour: 2019 Hennessey Camaro Exorcist
Highlight Automobiles
American Thunder Month introduces new-to-Motorsport Highlight automobiles to the Showroom: three 2024 Subsequent Gen NASCAR autos and the 2010 Mazda #16 Mazda Racing B09/86.
Highlight Automotive | Low cost Begins | Low cost Ends |
2024 Chevrolet NASCAR Subsequent Gen Camaro ZL12024 Ford NASCAR Subsequent Gen Mustang Darkish Horse2024 Toyota NASCAR Subsequent Gen Camry XSE | Nov. 6 4pm PT / Nov. 7 12am UTC | Nov. 13 4pm PT / Nov. 14 12am UTC |
1976 Chevrolet #76 Greenwood Corvette | Nov. 13 4pm PT / Nov. 14 12am UTC | Nov. 20 4pm PT / Nov. 21 12am UTC |
2010 Chevrolet #55 Stage 5 Motorsports Oreca FLM092010 Mazda #16 Mazda Racing B09/86 | Nov. 20 4pm PT / Nov. 21 12am UTC | Nov. 27 4pm PT / Nov. 28 12am UTC |
2015 Chevrolet #10 Konica Minolta Corvette Daytona Prototype2015 Ford #02 Chip Ganassi Racing Riley MK XXVI Daytona Prototype | Nov. 27 4pm PT / Nov. 28 12am UTC | Dec. 4 4pm PT / Dec. 5 12am UTC |
1986 Merkur #11 MAC Instruments XR4Ti | Dec. 4 4pm PT / Dec. 5 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
VIP Low cost Automobiles
VIP Automotive | Low cost Begins | Low cost Ends |
1982 Ford #6 Zakspeed Roush Mustang IMSA GT | Nov. 6 4pm PT / Nov. 7 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
2019 Ginetta G40 Junior | Nov. 6 4pm PT / Nov. 7 12am UTC | Nov. 13 4pm PT / Nov. 14 12am UTC |
1965 Shelby Cobra Daytona Coupe | Nov. 13 4pm PT / Nov. 14 12am UTC | Nov. 20 4pm PT / Nov. 21 12am UTC |
1996 Ferrari F50 GT | Nov. 20 4pm PT / Nov. 21 12am UTC | Nov. 27 4pm PT / Nov. 28 12am UTC |
2014 Mazda #70 SpeedSource Lola B12/80 | Nov. 27 4pm PT / Nov. 28 12am UTC | Dec. 4 4pm PT / Dec. 5 12am UTC |
1988 Nissan #33 Bob Sharp Racing 300ZX | Dec. 4 4pm PT / Dec. 5 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
Multiplayer Occasions
Featured Sequence | Spec Sequence | Open Sequence | Begins | Ends |
NASCAR Sequence + Fashionable Manufacturing unit Racecar Sequence + Ginetta Juniors Spec Sequence | Endurance Sequence + Forza GT3 Spec Sequence + Forza Touring Automotive Spec Sequence | Multi-Class Sequence (ABCS) + Cycled Class Sequence (P,D,X,C,E – Adjustments Day by day) + B Class Sequence | Nov. 6 4pm PT / Nov. 7 12am UTC | Nov. 13 4pm PT / Nov. 14 12am UTC |
NASCAR Sequence + Classic Le Mans Sportscar Sequence + BMW M3 Spec Sequence | Endurance Sequence + Forza GT2 Spec Sequence + Forza Touring Automotive Spec Sequence | Multi-Class Sequence (ABCS) + Cycled Class Sequence (P,D,X,C,E – Adjustments Day by day) + A Class Sequence | Nov. 13 4pm PT / Nov. 14 12am UTC | Nov. 20 4pm PT / Nov. 21 12am UTC |
NASCAR Sequence + Early Manufacturing unit Racecar Sequence + Lotus 3-Eleven Spec Sequence | Endurance Sequence + Forza GT3 Spec Sequence + Forza Touring Automotive Spec Sequence | Multi-Class Sequence (ABCS) + Cycled Class Sequence (P,D,X,C,E – Adjustments Day by day) + S Class Sequence | Nov. 20 4pm PT / Nov. 21 12am UTC | Nov. 27 4pm PT / Nov. 28 12am UTC |
NASCAR Sequence + Forza P2 Sequence + Subaru BRZ Spec Sequence | Endurance Sequence + Forza GT2 Spec Sequence + Forza Touring Automotive Spec Sequence | Multi-Class Sequence (ABCS) + Cycled Class Sequence (P,D,X,C,E – Adjustments Day by day) + R Class Sequence | Nov. 27 4pm PT / Nov. 28 12am UTC | Dec. 4 4pm PT / Dec. 5 12am UTC |
NASCAR Sequence + GTX Sportscar Sequence + Mazda Miata Spec Sequence | Endurance Sequence + Forza GT3 Spec Sequence + Forza Touring Automotive Spec Sequence | Multi-Class Sequence (ABCS) + Cycled Class Sequence (P,D,X,C,E – Adjustments Day by day) + B Class Sequence | Dec. 4 4pm PT / Dec. 5 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
Rivals Occasions
Rivals Occasion | Automotive | Observe | Begins | Finish |
Featured Spec Division – NASCAR | 2024 Chevrolet NASCAR Subsequent Gen Camaro ZL1,2024 Ford NASCAR Subsequent Gen Mustang Darkish Horse,2024 Toyota NASCAR Subsequent Gen Camry XSE | Grand Oak – Nationwide Circuit | Nov. 6 4pm PT / Nov. 7 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
VIP Rivals: Excessive Pace Hockenheim | 1981 Ford #2 Zakspeed Racing Capri Turbo | Hockenheim – Full Circuit | Nov. 6 4pm PT / Nov. 7 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
Logitech McLaren G Problem Qualifier #1 | 1976 McLaren #11 Group McLaren M23 | Circuit de Barcelona-Catalunya – Grand Prix Circuit | Nov. 6 4pm PT / Nov. 7 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
Race Mobil 1 Professional Driver – Tyler Reddick | 1985 Toyota Sprinter Trueno GT | Maple Valley – Brief Circuit | Nov. 27 4pm PT / Nov. 28 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
Open Class Drift – B Class | B Class + RWD + Tuning and Upgrades Allowed + No STM / TCS + ABS On/Off + Regular or Simulation Steering | Mid-Ohio Sports activities Automotive Course – Brief Circuit | Nov. 6 4pm PT / Nov. 7 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
Autumn Colours Drift | Method Drift + RWD + Inventory Upgrades + Tuning Allowed + No STM / TCS + ABS On/Off + Regular or Simulation Steering | Maple Valley | Nov. 6 4pm PT / Nov. 7 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
Highlight – NASCAR Subsequent-Gen | 2024 Chevrolet NASCAR Subsequent Gen Camaro ZL1,2024 Ford NASCAR Subsequent Gen Mustang Darkish Horse,2024 Toyota NASCAR Subsequent Gen Camry XSE | Daytona Worldwide Speedway – Sports activities Automotive Circuit | Nov. 6 4pm PT / Nov. 7 12am UTC | Nov. 13 4pm PT / Nov. 14 12am UTC |
Highlight – Chevrolet | 1976 Chevrolet #76 Greenwood Corvette | Le Mans – Circuit Worldwide de la Sarthe – Previous Mulsanne Circuit | Nov. 13 4pm PT / Nov. 14 12am UTC | Nov. 20 4pm PT / Nov. 21 12am UTC |
Highlight – Mazda | 2010 Chevrolet #55 Stage 5 Motorsports Oreca FLM092010 Mazda #16 Mazda Racing B09/86 | Sundown Peninsula – Full Circuit | Nov. 20 4pm PT / Nov. 21 12am UTC | Nov. 27 4pm PT / Nov. 28 12am UTC |
Highlight – Daytona Prototypes | 2015 Chevrolet #10 Konica Minolta Corvette Daytona Prototype2015 Ford #02 Chip Ganassi Racing Riley MK XXVI Daytona Prototype | Street Atlanta | Nov. 27 4pm PT / Nov. 28 12am UTC | Dec. 4 4pm PT / Dec. 5 12am UTC |
Highlight – Merkur | 1986 Merkur #11 MAC Instruments XR4Ti | Manufacturers Hatch | Dec. 4 4pm PT / Dec. 5 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
Problem Hub
Featured Challenges
Title | Description | Reward | Problem Begins | Problem Ends |
American Thunder Problem | Full all collection within the American Thunder Tour OR Full 10 races within the NASCAR Sequence in Featured Multiplayer | 1988 Chevrolet #77 Beretta Trans Am (Accessible from Nov. 27) | Nov. 6 4pm PT / Nov. 7 12am UTC | Dec. 24 4pm PT / Dec. 25 12am UTC |
Open Class Problem | Full all collection within the Open Class Tour OR Full 10 races within the Cycled Class Sequence Featured Multiplayer | 2019 Hennessey Camaro Exorcist | Nov. 6 4pm PT / Nov. 7 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
NASCAR Racer | Full 5 races in a NASCAR automobile | NASCAR Race Go well with | Nov. 6 4pm PT / Nov. 7 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
As Autumn Colours Fall | Full 25 laps at Maple Valley | Camo Autumn Race Go well with | Nov. 6 4pm PT / Nov. 7 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
Logitech McLaren G Problem | Full 5 clear laps within the Logitech McLaren G Problem Qualifier #1 Rivals occasion | 50,000 Credit | Nov. 6 4pm PT / Nov. 7 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
Mobil 1 Pegasus Problem | Full a clear lap within the ‘Race Mobil 1 Professional Driver – Tyler Reddick Rivals occasion | Mobil 1 Pegasus Race Go well with | Nov. 27 4pm PT / Nov. 28 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
Weekly Challenges
Week 1: Nov. 6 5:00 PM PT – Nov. 13 4:00 PM PT | Nov. 7 12:00 AM UTC – Nov. 14 12:00 AM UTC
Title | Description | Reward |
Highlight Problem | Get on the Podium in any NASCAR division automobile in a race with at the least 10 opponents | 25,000 Credit |
Weekly Expertise Problem | Get on the Podium in any Profession Occasion | 10,000 Credit |
Weekly Security Problem | Full 5 races with out receiving a penalty in Featured Multiplayer | 25,000 Credit |
Weekly Rivals Problem | Beat 5 Rivals in any Rivals Occasion | 10,000 Credit |
Weekly Observe Problem | Get a Phase Rating of 8 or greater at Homestead-Miami Speedway Street Circuit | 10,000 Credit |
Week 2: Nov. 13 5:00 PM PT – Nov. 20 4:00 PM PT | Nov. 14 12:00 AM UTC – Nov. 21 12:00 AM UTC
Title | Description | Reward |
Highlight Problem | Full 10 clear laps within the 1976 Chevrolet #76 Greenwood Corvette | 25,000 Credit |
Weekly Expertise Problem | Get on the Podium in any Featured Multiplayer race OR Get on the Podium 3 occasions in Profession races | 25,000 Credit |
Weekly Security Problem | Full 5 races with out receiving a penalty in Featured Multiplayer | 25,000 Credit |
Weekly Rivals Problem | Beat a rival within the 1976 Chevrolet #76 Greenwood Corvette | 10,000 Credit |
Weekly Observe Problem | End a race 10 positions forward of the place you began on the grid at Lime Rock | 10,000 Credit |
Week 3: Nov. 20 5:00 PM PT – Nov. 27 4:00 PM PT | Nov. 21 12:00 AM UTC – Nov. 27 12:00 AM UTC
Title | Description | Reward |
Highlight Problem | Attain Automotive Stage 5 or greater within the 2010 Mazda #16 Mazda Racing B09/86 OR Full 20 Laps within the 2010 Chevrolet #55 Stage 5 Motorsports Oreca FLM09 | 25,000 Credit |
Weekly Expertise Problem | Qualify in Pole Place in any Featured Multiplayer race | 25,000 Credit |
Weekly Security Problem | Full 5 races with out receiving a penalty in Featured Multiplayer | 25,000 Credit |
Weekly Rivals Problem | Full 10 clear laps in any Rivals Occasion | 10,000 Credit |
Weekly Observe Problem | Full 10 laps at Sebring Full Circuit in any Forza P2 automobile | 25,000 Credit |
Week 4: Nov. 27 5:00 PM PT – Dec. 4 4:00 PM PT | Nov. 28 12:00 AM UTC – Dec. 5 12:00 AM UTC
Title | Description | Reward |
Highlight Problem | Full 10 Laps within the ‘Highlight – Daytona Prototypes’ Rivals occasion | 25,000 Credit |
Weekly Expertise Problem | Full a race 5 positions forward of the place you began on the grid | 10,000 Credit |
Weekly Security Problem | Full 5 races with out receiving a penalty in Featured Multiplayer | 25,000 Credit |
Weekly Rivals Problem | Get a Drift Rating of 5000 in any Drift Rivals occasion | 10,000 Credit |
Weekly Observe Problem | Get a Phase Rating of 8 or Increased on Virginia Worldwide Raceway – Full Circuit | 10,000 Credit |
Week 5: Dec. 4 5:00 PM PT – Dec. 11 4:00 PM PT | Dec. 5 12:00 AM UTC – Dec. 12 12:00 AM UTC
Title | Description | Reward |
Highlight Problem | Beat 5 Rivals within the 1986 Merkur #11 MAC Instruments XR4Ti in any Rivals occasion | 25,000 Credit |
Weekly Expertise Problem | Full 5 clear laps within the Rain | 25,000 Credit |
Weekly Security Problem | Full 5 races with out receiving a penalty in Featured Multiplayer | 25,000 Credit |
Weekly Rivals Problem | Full 10 laps in Rivals in an American automobile | 10,000 Credit |
Weekly Observe Problem | Full 10 clear laps on Street Atlanta Brief Circuit | 10,000 Credit |
Bug Fixes and Enhancements
Stability and Efficiency [All Platforms]
- Mounted a difficulty the place the sport will typically crash when making an attempt to reset Free Play Setup settings to default after altering the Recreation Sort to Multi-Class. [1869841]
- Bettering loading time for vinyl teams on “My Vinyl Group” display screen. [1745045]
- Improved efficiency when navigating between Vinyl Teams and Liveries menu. [1881236]
- Mounted an unusual crash that would occur when loading liveries for AI Drivatars in Free Play occasions. [1720394]
- Mounted a potential recreation crash when urgent Affirm on Fast Improve. [1871855]
- Mounted a difficulty the place the sport may crash when accepting challenges. [1882995]
Rendering [All Platforms]
- The worldwide reflection probe for the monitor is now captured on the digicam location and contains the monitor itself. This enables reflections to seem extra correct and prevents visible pops within the reflections by easily fading over time.
Audio [All Platforms]
- Up to date automobile audio for the next autos based mostly on group suggestions:
- 2010 Lamborghini Murciélago LP 670-4 SV
- 2019 Lamborghini Sian FKP 37
- 2013 McLaren P1
We just lately shared particulars about how we up to date our authoring methods and pipelines in order that we will repair as many automobile audio points as potential. Please learn this weblog for added particulars concerning our strategy to future automobile audio updates in Forza Motorsport.
PC
- Mounted a difficulty that might trigger the trace textual content “Digital camera” to seem throughout Photograph Mode, whereas utilizing mouse and keyboards controls. [1873842]
- Alt-tabbing out and again into the sport whereas within the Driving Assists menu will not take away controller choice focus. [1855918]
Gameplay [All Platforms]
- Mounted a difficulty the place a automobile’s upgrades would even be reset if the participant reset its tuning. [1793493]
- Efficiency score is now appropriately synced with the server even when the participant leaves the improve display screen instantly after equipping the earlier half again. [1834457]
- Gamers at the moment are capable of transfer AI Drivatars from one group to a different and resort the grid. [1849430]
Profession [All Platforms]
- Mounted a difficulty the place sure automobiles could be ghosted within the First Cup race. [1878447]
- Mounted a difficulty the place the participant would grow to be smooth locked in the event that they drove into the pit lane through the First Cup on Hakone. [1883718]
Featured Multiplayer [All Platforms]
- Mounted a difficulty the place gamers with a warning or ban historical past may get their present session right into a banned state by going into Photograph Mode. [1865162]
- Mounted a difficulty the place upcoming collection had been sorted above lively collection within the Featured Multiplayer Occasion Choose UI. [1811224]
- Medium races in Featured Multiplayer occasions have been up to date to focus on a 20-minute race size.
Spec Sequence Automotive Division Adjustments [All Platforms]
Automotive | Change Abstract |
1988 Chevrolet #77 Beretta Trans Am | Added to and balanced inside the GTX Sportscar Sequence |
2010 Mazda #16 Mazda Racing B09/86 | Added to and balanced inside the Forza P2 Sequence |
Personal Multiplayer [All Platforms]
- Mounted a difficulty the place the mini leaderboard wasn’t sorting gamers appropriately in Drift occasions. [1874885, 1874059]
- Mounted a difficulty the place moist tires typically weren’t mechanically utilized in wet climate occasions. [1889744]
- Mounted a difficulty the place gamers could possibly be disconnected for inactivity in post-race in Personal Multiplayer occasions. [1873846]
- Mounted a bug which incorrectly calculated Drift Lap Rating when spectating. [1835503]
- Mounted a difficulty the place the automobile’s gas degree wouldn’t be appropriately adjusted throughout Apply in Personal Multiplayer. [1846275]
- Non-host gamers now have a UI aspect to convey info on whether or not the participant’s able to race, able to spectate, or unready. [1874596]
- Mounted bug the place choosing Spectate wouldn’t mechanically register that participant as prepared on the Host’s recreation. [1874761]
- Mounted a difficulty the place the Rivals Put up Race menu wouldn’t be correctly displayed, and the person would encounter a black display screen. [1845974]
- Mounted a foyer disconnect which occurred when ending a Meetup with Drift scoring choices on Sundown Peninsula. [1887663]
- Mounted a difficulty the place accepting a Personal Multiplayer invite whereas the livery save popup is displayed would trigger recreation instability. [1880246]
- Mounted a crash which occurred when the participant being spectated, or the host, quits the race. [1884897]
- Mounted a difficulty the place the participant could be locked in a loading display screen whereas becoming a member of a Personal Multiplayer foyer. [1873777]
Livery Editor & UGC [All Platforms]
- Autosaved tunes not apply to a participant’s tune save restrict. [1846128]
- Builders Be aware: Autosaved tunes nonetheless seem within the recreation menus, nevertheless they don’t influence your tune save restrict, which is at the moment 450 tunes. We’re actively engaged on rising save limits for a future launch.
- Mounted a difficulty the place livery adjustments wouldn’t be saved. [1885895]
- Mounted a difficulty the place current UGC couldn’t be overwritten in Save Livery, Tuning, or Photograph menus. [1887664]
- Mounted a difficulty the place the VIP Driver Go well with alternative is likely to be reset when restarting the sport. [1739411]
- Mounted a difficulty within the Photograph and Replay Gallery which induced the Search Outcomes tab to seem twice after doing a search. [1825605]
- Mounted a difficulty the place the participant’s rims would incorrectly revert again to their default shade when dismissing the colour altering immediate. [1814663]
- Mounted a difficulty the place automobiles positioned within the Showcase Bay would present the wrong livery. [1877349]
- Mounted a difficulty the place the loading UI aspect wouldn’t disappear when an merchandise has completed downloading. [1880229]
UI [All Platforms]
- Added a ‘Type by General’ / ‘Type by Group’ button to Occasion Outcomes for Multi-Class Races permitting gamers to match how they did in opposition to the general driver listing. [1797481]
- Mounted a difficulty the place backing out of the Automotive Choose Menu from an Open Class Tour will carry the identical restrictions over to the Automotive Choose Menus outdoors of the occasion. [1873066]
- Mounted a difficulty the place the participant loses HUD info when making an attempt to renew the sport with a controller related on PC, whereas centered on a second monitor. [1648491]
- Mounted a crash that occurred on PC when the file popup module for My Recordsdata is proven in a Group tab and the Share choice is chosen. Additionally, mounted the file choices modal not opening in recreation choices and whereas saving a UGC merchandise. [1871675]
- Mounted a difficulty the place the Begin Race button was enabled too early after ending a Meetup, which may result in surprising habits in pre-race eventualities. [1889096]
- Mounted a difficulty that resulted in an limitless progress spinner on the information panel whereas making an attempt to save lots of a tuning setup within the Improve & Tune menu. [1859128]
- Mounted a difficulty the place a pink gradient would seem over thumbnails whereas loading. [1883663]
- Mounted a difficulty the place a random player-owned automobile would present up within the participant’s Main Automotive Bay. [1856582]
- Mounted a difficulty the place the “Moist Tires Utilized” notification was both not displaying when it ought to or was displaying when it shouldn’t. [1870270] [1812557]
- Mounted a difficulty the place Finest Drift worth was not being calculated appropriately when quick forwarding or rewinding a Drift Replay. [1877123]
Drivatar AI [All Platforms]
- Mounted a bug the place tire put on was not appropriately affecting grip of Drivatar AI opponents in races. [1820786]
- Improved Drivatar AI pitting logic, particularly in Endurance Races. [1820786, 1884711]
Physics [All Platforms]
- Mounted a difficulty on Mugello and different tracks the place hitting curbs may trigger sporadic, uncontrollable spins. This may sometimes happen when a number of tires quickly accelerated or decelerated whereas unloaded throughout cornering. Whereas curbs can naturally have an effect on automobile steadiness, this repair ensures extra predictable dealing with in these eventualities. As in actual life, drivers ought to nonetheless strategy curbs with warning, as they will disrupt car stability.
- Adjusted monitor wall friction on Eaglerock Speedway, Daytona, Homestead, and Indianapolis to extra precisely mirror bodily materials properties. [1888599, 1890395]
Accessibility [All Platforms]
- Mounted a difficulty the place the Drift UI wouldn’t meet excessive distinction mode requirements. [1875857]
- Adjusted the drift HUD to enhance distinction ratio. [1870244]
- Added display screen narration to the occasion countdown timer displayed when UI overlaps happen with the common timer. [1873944]
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